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William R. Sherman - The Morgan Kaufmann Series in Computer Graphics: Understanding Virtual Reality : Interface, Application, and Design download book DJV, FB2, DOC

9781558603530


1558603530
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system., Understanding Virtual Realitylt;/i> arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

The Morgan Kaufmann Series in Computer Graphics: Understanding Virtual Reality : Interface, Application, and Design by William R. Sherman read online ebook TXT, FB2

And how are we supposed to deal with technology that nobody can understand anymore?Among the writings Coyne visits are works by Heidegger, Adorno, Benjamin, Gadamer, Derrida, Habermas, Rorty, and Foucault.Coverage includes storage customization, connectivity, virtual networks, backing up, hybrid environments, System Center management, and more, giving you everything you need to understand, evaluate, deploy, and maintain environments that utilize Microsoft Azure.All current aspects of automated deduction are discussed, ranging from theoretical and methodological issues to the presentation of new theorem provers and systems., This book constitutes the refereed proceedings of the 19th International Conference on Automated Deduction, CADE 2003, held in Miami Beach, FL, USA in July 2003.The 29 revised full papers and 7 system description papers presented together with an invited paper and 3 abstracts of invited talks were carefully reviewed and selected from 83 submissions.Moreover, the design of vision machines is a part of humanity s dream of the arti cial person.It begins with high-level descriptions of perceptual and lighting issues relating to VEs, but quickly becomes more practical, showing how ray tracing can be used to produce high-quality images.A reflection exercise, A Wish and A Star, appears at the end of each chapter to highlight what the student has learned.It should also be of use to middle managers who need to work with information systems and require knowledge of current trends in development methods and applications.", This book includes a set of selected papers from the first "International Conference on Enterprise Information Systems," (ICEIS'99) held in SeUtbal, Portugal, from 27 to 30 March 1999.In addition, the book includes implementations of emerging projects from Qualcomm, Hitachi, Google and Amazon.